Fevga rules
The racing game — no hitting, and one checker blocks the position.
Rule 1 of 6
Goal & start
Collect all 15 checkers before your opponent. You both start with 15 on your own point 1, in opposite corners, and both go round the same way.
Rule 2 of 6
Run one checker first
Before anything else moves, one checker has to reach your opponent's starting quarter (your points 13–18). Until it gets there, only that checker moves.
Rule 3 of 6
One checker blocks
There's no hitting and no pinning. A single opposing checker is enough to block a point: you can't land there.
Rule 4 of 6
Keep your start open
You can't end your turn holding all six points of your starting quarter (points 1–6): your opponent's runner could never get through.
Rule 5 of 6
Collecting
Once all 15 are in your home quarter (points 19–24), collect them (bear off).
Rule 6 of 6
Winning
Dice, doubles and who starts work as in every game: What is Tavli.
Created by Dimitris for all the Tavli fans out there
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