Fevga rules

The racing game — no hitting, and one checker blocks the position.

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Rule 1 of 6

Goal & start

Collect all 15 checkers before your opponent. You both start with 15 on your own point 1, in opposite corners, and both go round the same way.

13–1814

Rule 2 of 6

Run one checker first

Before anything else moves, one checker has to reach your opponent's starting quarter (your points 13–18). Until it gets there, only that checker moves.

Rule 3 of 6

One checker blocks

There's no hitting and no pinning. A single opposing checker is enough to block a point: you can't land there.

points 1–6

Rule 4 of 6

Keep your start open

You can't end your turn holding all six points of your starting quarter (points 1–6): your opponent's runner could never get through.

Rule 5 of 6

Collecting

Once all 15 are in your home quarter (points 19–24), collect them (bear off).

1point for a normal win
2points if they collected none

Rule 6 of 6

Winning

Dice, doubles and who starts work as in every game: What is Tavli.

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Created by Dimitris for all the Tavli fans out there

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